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Week 12 - Leadership & Digital

Note that these class notes are identical for both the Digital and Leadership courses this week, so it does not matter which Class notes tab you look at.
You have 3 hours to up-skill in Innovative Learning Spaces and Maker Movement. You can choose to do all of the 6 learning stations, or do just some (suggested minimum is 3). Please spend at least 30 minutes in every station you choose. Each of the stations has a suggested zone in the room, where you should go to work on that topic.
On a new station, begin by reading all of the three steps through, and then act on them
  • First, there is always something for you to start with (reading(s), viewing(s), reflection(s)…) and
  • based on that we then suggest how you can produce something, and
  • there is also a before you leave this station part (how to finalise, publish…)
Once you have worked through those three steps you can move to the next station of your choice!

LEARNING STATION 1 - Reflect & Design (LEADERSHIP)

Goal: Design your learners’ environment with a future focus in mind (perhaps with caves, watering holes, campfires)
Reflect: First (skim) read this article that expands the ideas on your Flipped Prep video about Campfires in Cyberspace: Primordial Metaphors for Learning in the 21st Century
Then look at least one of these resources:
And then reflect:
  • How could you as a leader make your main learning spaces (e.g. classroom) better from a digital and/or collaborative aspect?
  • How could even slight changes in your environment maybe help you to upskill as a more distributive and collaborative leader?
  • What changes, no matter how small, could make the biggest difference to the learning outcomes?
  • Looking at the flipped prep posts with #cave #wateringhole and/or #campfire in the G+ community might be helpful too, you can also add new ones with the same hashtag before you design those desired changes.
Design: Design the changes you’d like to make, using a simple design app called Floorplanner. If you haven't used Floorplanner before, view these videos explaining the interface and how to make a model before you start: https://floorplanner.com/help/tips
Before you leave this station: Once your model is ready, screen record it as a video or picture (print screen, screencastify or screencast-o-matic and publish that to G+ community with the hashtag #floorplanner.

LEARNING STATION 2 - Construct & Test (DIGITAL)

GoalConstruct and test a hovercraft using the Mind Lab Kids web site
Visit MindLabKids and have a look around! Explore the site and the challenges that have been created (under the Challenges-tab at the top). Please don’t sign up (unless you are a 5-12-year-old!).
Construct and Test: ‘Build your own hovercraft’. (Use tape but not the hot glue gun, you will not need crocodile clips as they suggest, and maybe deconstruct it when you have finished giving someone else a chance to build it). 
Alternatively, choose another challenge to have a go at, keeping in mind that you will have to embrace the maker movement and adapt the activities to the tools/materials you have available. The ‘Yoshimoto cubes’3D modelling, and making an Animated GIF or a Hologram might also be an option, depending on the available materials in your location. Your task is to test which ones would work with your own students.
Before you leave this station: either
  • Record a quick video about your maker creation and share it to the G+ Community under ‘In Class Tasks’ with your #location and #mindlabkids hashtags or
  • Record a video where you talk about how you could use MindLabKids with your learners, and/or what learning theories (constructivism/connectivism/social learning?), and/or does this support and how this relates to the maker movement? Share it to the G+ Community under ‘In Class Tasks’ with your location and #mindlabkids hashtags.
Remember to upcycle and/or deconstruct your creation before leaving the station, please.

LEARNING STATION 3 - Discuss and Tweet (LEADERSHIP)

GoalLook at the material provided about ILE research by the University of Melbourne and tweet your analysis
Discuss: ILEs are very much a hot topic in New Zealand schools, and there is much debate about their pros and cons. In this station, you will get the opportunity to see and discuss what some relevant research says about them. The main resource we would like you to look at for this station is the following publication, which is a report produced by the University of Melbourne on Innovative Learning Environments. Although it is an Australian publication, New Zealand schools were included in the data.
Imms, W., Mahat, M., Byers, T. & Murphy, D. (2017). Type and Use of Innovative Learning Environments in Australasian Schools. ILETC Survey No. 1. Melbourne: University of Melbourne, LEaRN, Retrieved from: http://www.iletc.com.au/wp-content/uploads/2017/07/TechnicalReport_Web.pdf
We would particularly like you to focus on the data discussed on pages 31-32 of the report.
You may also find it helpful to look at these related articles, which all refer to the ILETC report:
With the others on the station, discuss the conclusions of the report that relate to learning environments, teaching approaches, teacher mind frames and student deep learning. Take a look at previous tweets sent on this topic (#learningspaces #MindLabPG).
Before you leave this station: Tweet a collaborative set of responses to the report (#learningspaces #MindLabPG), highlighting what you think are the most important findings, and why. You can also include the ILETCs Twitter handle: @projectILETC as well as The Mind Lab's: @NZMindLab

LEARNING STATION 4 - Revisit & Reinforce (DIGITAL)

Goal: Revisit MakeyMakey or any of the maker tasks and reinforce your skills
Revisit: Go back over the past weeks of the course and identify any of the 'maker' tasks that we covered in practical sessions that you would like to revisit. By a 'maker' task, we mean something that results in an artefact, whether that be a video, a computer program in Scratch, a design in Tinkercad, an infographic or some other output. Did you start working on something that you never managed to get uploaded to Google+ Community? Were you frustrated at not spending long enough on a creative activity? Now's your chance to complete and share it.
In most locations we have provided the MakeyMakeys again. Part of your flipped preparation for this week was to watch the video about the Maker Movement in schools and come up with an idea for how you could use MakeyMakey and/or Scratch in your own practice (something other than the musical instruments we created in class). Now is your chance to put those ideas into practice! How about PlayDoh Shakespeare for example? You could record some lines from a familiar scene and link them to PlayDoh characters and Scratch Sprites. Is this a MakeyMakey I see before me?
Reinforce: Once you have identified something that you want to revisit, reinforce your skills by creating or completing some kind of digital artefact, and be sure to share it on Google+.
Before you leave this station: When you have finished your artefact, publish it to the G+ Community and include a short description. Include the your location and #revisit hashtags and your name(s). In your comments, explain why you wanted to revisit and reinforce this particular creative task.

LEARNING STATION 5 - Change & Prezi (LEADERSHIP)

Goal: Share your journey towards leading your students’ digital and collaborative learning
Change: We are now in Week 12, so it has been 3 months since you started your Postgraduate journey. Have you embraced change? How have you managed to lead your students' digital and collaborative learning?
You might remember how you felt in the first couple of weeks? Is your attitude towards using technology in your classroom the same? Has something changed? If so, what?
Take a look at this article we wrote in 2015, and consider where you are now on your journey in relation to the sections 'Transforming Teaching and Learning' (p. 38) and 'Discussion' (p. 44). Where would you currently place your current classroom practice on the e-Learning Planning Framework from the Te Toi Tupu Consortium?
There are two ways you can share your feedback, either by making a short Prezi or by filming and uploading a short video to the Faces of Change website.
Prezi: Make a Prezi (you can use the free, 'Basic' version) to upload to the G+ community. If you have used Prezi in the past, you may find that your old Prezis are labelled as 'Prezi Classic'. We suggest using the new 'Prezi Next'. The focus of your Prezi should be the journey you have made so far to lead your students' towards digital and collaborative learning, and what you hope to do in the future. We suggest you choose a template that helps to describe a journey that you are probably only part the way through. Your Prezi should include (at least) 5 views, one for each phase of the e-learning planning framework. For each phase, briefly reflect on how you have led, or hope to lead, your students towards this level of digital and collaborative learning.
Faces of Change: go to the Faces of Change website, make a short video on one or two of the themes and upload it.
Before you leave this station: If you have created a Prezi, upload it to the G+ community with your location and #myjourney hashtags. If you like you can use your Prezi to create a Screencast (using a tool like Screencast-O-Matic) and upload that to G+ community instead. If you have uploaded a video to Faces of Change, then share a link to your video on G+ Community with your location and #facesofchange hashtags.

LEARNING STATION 6 - Create & Deploy (DIGITAL)

Goal: Create a mobile app using a simple web-based tool and deploy it to your device
Create: Begin by looking at the two options we have suggested for creating a mobile app. One of these is MIT AppInventor, which enables you to create mobile applications that will run on an Android device using a Scratch style programming interface. The other is Appy Pie, which is a simple tool for creating website style mobile apps that are regularly structured and are primarily informational.
Before you start, watch the Appy Pie introduction video, then watch the first of the App Inventor example videos. Then decide which of these two tools you would like to work with. If you choose to use App Inventor, you will simply be following a set of instructions to create a pre-defined mobile app. If you choose to use Appy Pie, you will be adding your own content to the app on the theme of innovative learning spaces or 3D modeling.
If you choose to use Appy Pie: Gather some materials (text/images/videos/links) on the topic of innovative learning spaces (or related issues), then create an app with appropriate components to present that information. Go to the Appy Pie website to start creating your app. Please note that you will be required to log in (e.g. using Facebook or Google) and if you are using the free version it is very limited, for example, you will not be able to go back and edit it later once it has been published.
If you choose to use App Inventor: Go to the App Inventor Beginner Tutorial page. Here you will find four simple introductory applications. Each of these has an explanatory video and also a PDF document that will take you step by step through each example. Choose any or all of these to try out.
Deploy: This will vary, depending on the application you choose to use and the type of device you have. 
AppInventor files can only be deployed to Android devices, so if you have an iOS device you will have to stick to using the onscreen emulator to see your app running. 
If you use Appy Pie, you should be able to deploy it to either Android or iOS using the links provided in the email you will be sent when you deploy your app. However even if this does not work, you will also be emailed a web link to an HTML5 version of your app which you should be able to view in your mobile browser.
Before you leave this station: Show someone else your mobile app, either on your device (if you have been able to deploy it) or using the emulator screen on your laptop. Share a screen grab of your app running on Google+ using your location and #mymobileapp hashtags.
You might even want to look at this app invented by a 12-year-old.  

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