Step 1: What is the observed impact after the ‘Take Action’ phase? As I detailed in last weeks blog post, the result of my pre and post number knowledge testing shows a significant increase in number knowledge when comparing children at the beginning of the year to week 7. However, I think it may be a bit rash to claim that this is entirely down to the application of gamification principles to my class program. I will detail why this is below. In terms of the qualitative interview data I gathered, a number of themes became apparent. Generally, students enjoyed the gamification aspects of the program. One boy stated, "I like the way I can get money for practising my times tables, it makes me want to do it". There did however seem to be a bit of a disconnect between children's mastery of basic number facts, and how readily they use them to solve problems. Step 2: How is the observed impact different from or similar to the anticipated one? As a school, we are having a focus ...